Half-elves
The pairing of human and elf is an extraordinary and rare occasion, arising from unique circumstances or events. Elves are very guarded in their approach to humans, for they deem them strange in thought and deed. For love to be born of the two races, an elf must find a human of great renown and surpassing beauty. Thus the half-elf is the rarest of all races. Indeed, each half-elf differs so markedly in origin, background and physiology from others that generalizations are near impossible to make.
DESCRIPTION:
Half-elves vary greatly in appearance, acquiring characteristics from both parents. One commonality among half-elves, however, is that each significantly favors either the human parent or the elf parent, inheriting many more characteristics from one than the other. In some cases, the dominance of one lineage is so strong that these half-elves can pass as a full member of that lineage unless closely observed.
Half-elves also vary greatly in height, ranging from that of the shortest elves to that of the tallest humans. Likewise, any variety of body style, hair color or eye tint found in humans or elves can occur in a half-elf, in any combination. The single consistent physical feature shared by half-elves is a natural balance and ease of movement inherited from the elven parent.
PERSONALITY:
Half-elves are intelligent, perceptive and possess quick minds. They are able to master many crafts and skills, be these as mundane as cabinet making, or as extraordinary as the wielding of magic. They exhibit an almost supernatural empathy for the world around them giving them an uncanny understanding of people. Their shared lineage also grants them the ability to think on many levels simultaneously – an ability that makes them difficult to deceive.
Long-lived by human standards but short-lived for elves, halfelves exist in a nebulous world between both races. They often find themselves uncomfortable in either culture and are far too rare and unique to develop societies of their own. Elves tend to look upon them as strange creatures, treating them with indifferent curiosity or even with outright hostility. Human reactions are as varied as their cultures, sometimes accepting half-elves without note, sometimes venerating them, and as often rejecting them with violence.
Much of the reaction is determined by the half-elf’s lineage. Halfelves that favor a human lineage can vary widely in personality, while those with a dominant elf lineage tend to exhibit elven values, ethos and interests. Because of their longer life spans, half-elves are generally well-educated and knowledgeable about history and geography, although this is not always the case.
Their life spans, however, present problems. Human friends often die of old age when half-elves are but middle-aged. The long-lived elves, on the other hand, possess a psychology like that of near immortals which half-elves have a difficult time understanding. This creates a loneliness and melancholy in half-elves, and sometimes, the fatalism so strongly pronounced in elves manifests itself in half-elves as well. In some instances, a half-elf spurns both humans and elves, instead seeking the company of other races and cultures entirely.
RACIAL AFFINITIES:
Half-elves tend to enjoy the company of those of their favored lineage, but often have problems adapting and existing in either human or elf societies. Half-elves tend to be solitary, preferring not to congregate with other half-elves. A group of half-elves always attracts an enormous amount of attention, and tends to highlight their status as misfits. Perhaps because of their exposure to discrimination, half-elves harbor few prejudices. They freely associate with dwarves, halflings, gnomes and others. Their unique position occasionally allows them to act as intermediaries between groups and races.
ENVIRONMENT:
Half-elves can be found anywhere, from human cities to woodlands. They live in all types of rural areas as well. Social ostracism tends to make them natural wanderers; many half-elves make no home, moving about the world looking for a place to fit in, at least for a time.
RACIAL TRAITS AND ABILITIES
The mixed lineage of half-elves affects the specific traits that a half-elf inherits. Players choose a human or elf lineage that dominates their character. Racial abilities modifiers are based on which lineage the player chooses. All half-elves possess the following three abilities:
EMPATHY: A half-elf’s uncanny ability to empathize with others is reflected in a +2 bonus to all charisma checks. This ability can be combined with attribute check modification.
MOVE SILENTLY (Dexterity): This ability allows silent movement in wilderness areas. Half-elves can move up to one-half the normal speed at no penalty. At more than one half and up to the character’s full speed, the character suffers a -5 penalty to the check. Any faster movement is practically impossible (-20 penalty).
SPOT HIDDEN DOORS (Wisdom): This ability allows half elves to spot secret, hidden and concealed doorways. A half-elf passing within 5 feet of such a doorway is entitled to a wisdom check. Success means that the half-elf notices the door as if actively searching for it. When a half-elf does actively search for such doorways, the bonus to the wisdom check is +1. Half-elves with a human lineage possess these abilities:
ATTRIBUTE CHECK MODIFICATION:
The human lineage is reflected in a greater versatility than their elven kin, but not quite as their human relatives. Half-elven characters are allowed to choose one secondary attribute for which they gain a +2 bonus to all attribute checks.
SPELL RESISTANCE (Wisdom): Half-elves of human lineage are somewhat resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, a half-elf of human lineage receives a +2 bonus. Half-elves with a elven lineage possess these abilities:
ATTRIBUTE MODIFICATION: +1 to dexterity and -1 to constitution.
ENHANCED SENSES: Half-elves of elven lineage can see farther than humans in just about every circumstance, including torchlight, and can see clearly enough to read a road sign or spot a shield device that is up to two miles distant when outside during the day. They can also hear very well, and receive a +2 bonus to all checks involving listening.
SPELL RESISTANCE (Wisdom): Half-elves of elven lineage are particularly resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, a half-elf receives a +4 bonus. Half–Elf spell resistance allows a saving throw against sleep, even though sleep normally does not have a saving throw.
LANGUAGES: Common, Elf, and three of the following: Dwarf, Gnome, Goblin, Halfling, and Orc.
SIZE: Medium
MOVEMENT: 30 feet
CLASSES:
Any RANGER MODIFIER: +2 move silent, +2 find traps
ROGUE AND ASSASSIN MODIFIER: +2 listen (elf lineage), +2 find traps, +2 move silent
DESCRIPTION:
Half-elves vary greatly in appearance, acquiring characteristics from both parents. One commonality among half-elves, however, is that each significantly favors either the human parent or the elf parent, inheriting many more characteristics from one than the other. In some cases, the dominance of one lineage is so strong that these half-elves can pass as a full member of that lineage unless closely observed.
Half-elves also vary greatly in height, ranging from that of the shortest elves to that of the tallest humans. Likewise, any variety of body style, hair color or eye tint found in humans or elves can occur in a half-elf, in any combination. The single consistent physical feature shared by half-elves is a natural balance and ease of movement inherited from the elven parent.
PERSONALITY:
Half-elves are intelligent, perceptive and possess quick minds. They are able to master many crafts and skills, be these as mundane as cabinet making, or as extraordinary as the wielding of magic. They exhibit an almost supernatural empathy for the world around them giving them an uncanny understanding of people. Their shared lineage also grants them the ability to think on many levels simultaneously – an ability that makes them difficult to deceive.
Long-lived by human standards but short-lived for elves, halfelves exist in a nebulous world between both races. They often find themselves uncomfortable in either culture and are far too rare and unique to develop societies of their own. Elves tend to look upon them as strange creatures, treating them with indifferent curiosity or even with outright hostility. Human reactions are as varied as their cultures, sometimes accepting half-elves without note, sometimes venerating them, and as often rejecting them with violence.
Much of the reaction is determined by the half-elf’s lineage. Halfelves that favor a human lineage can vary widely in personality, while those with a dominant elf lineage tend to exhibit elven values, ethos and interests. Because of their longer life spans, half-elves are generally well-educated and knowledgeable about history and geography, although this is not always the case.
Their life spans, however, present problems. Human friends often die of old age when half-elves are but middle-aged. The long-lived elves, on the other hand, possess a psychology like that of near immortals which half-elves have a difficult time understanding. This creates a loneliness and melancholy in half-elves, and sometimes, the fatalism so strongly pronounced in elves manifests itself in half-elves as well. In some instances, a half-elf spurns both humans and elves, instead seeking the company of other races and cultures entirely.
RACIAL AFFINITIES:
Half-elves tend to enjoy the company of those of their favored lineage, but often have problems adapting and existing in either human or elf societies. Half-elves tend to be solitary, preferring not to congregate with other half-elves. A group of half-elves always attracts an enormous amount of attention, and tends to highlight their status as misfits. Perhaps because of their exposure to discrimination, half-elves harbor few prejudices. They freely associate with dwarves, halflings, gnomes and others. Their unique position occasionally allows them to act as intermediaries between groups and races.
ENVIRONMENT:
Half-elves can be found anywhere, from human cities to woodlands. They live in all types of rural areas as well. Social ostracism tends to make them natural wanderers; many half-elves make no home, moving about the world looking for a place to fit in, at least for a time.
RACIAL TRAITS AND ABILITIES
The mixed lineage of half-elves affects the specific traits that a half-elf inherits. Players choose a human or elf lineage that dominates their character. Racial abilities modifiers are based on which lineage the player chooses. All half-elves possess the following three abilities:
EMPATHY: A half-elf’s uncanny ability to empathize with others is reflected in a +2 bonus to all charisma checks. This ability can be combined with attribute check modification.
MOVE SILENTLY (Dexterity): This ability allows silent movement in wilderness areas. Half-elves can move up to one-half the normal speed at no penalty. At more than one half and up to the character’s full speed, the character suffers a -5 penalty to the check. Any faster movement is practically impossible (-20 penalty).
SPOT HIDDEN DOORS (Wisdom): This ability allows half elves to spot secret, hidden and concealed doorways. A half-elf passing within 5 feet of such a doorway is entitled to a wisdom check. Success means that the half-elf notices the door as if actively searching for it. When a half-elf does actively search for such doorways, the bonus to the wisdom check is +1. Half-elves with a human lineage possess these abilities:
ATTRIBUTE CHECK MODIFICATION:
The human lineage is reflected in a greater versatility than their elven kin, but not quite as their human relatives. Half-elven characters are allowed to choose one secondary attribute for which they gain a +2 bonus to all attribute checks.
SPELL RESISTANCE (Wisdom): Half-elves of human lineage are somewhat resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, a half-elf of human lineage receives a +2 bonus. Half-elves with a elven lineage possess these abilities:
ATTRIBUTE MODIFICATION: +1 to dexterity and -1 to constitution.
ENHANCED SENSES: Half-elves of elven lineage can see farther than humans in just about every circumstance, including torchlight, and can see clearly enough to read a road sign or spot a shield device that is up to two miles distant when outside during the day. They can also hear very well, and receive a +2 bonus to all checks involving listening.
SPELL RESISTANCE (Wisdom): Half-elves of elven lineage are particularly resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, a half-elf receives a +4 bonus. Half–Elf spell resistance allows a saving throw against sleep, even though sleep normally does not have a saving throw.
LANGUAGES: Common, Elf, and three of the following: Dwarf, Gnome, Goblin, Halfling, and Orc.
SIZE: Medium
MOVEMENT: 30 feet
CLASSES:
Any RANGER MODIFIER: +2 move silent, +2 find traps
ROGUE AND ASSASSIN MODIFIER: +2 listen (elf lineage), +2 find traps, +2 move silent